using System; using Adrenak.UniMap; using UnityEngine; namespace Adrenak.UniMap.Examples { public class NearbySearchRequestExample : MonoBehaviour { async void Start() { UniMapInitializer.Initialize(); var request = new NearbySearchRequest("KEY") { radius = 1000, type = PlaceType.Atm }; // Callback search request.Send( new Location(48.8, 2.35), result => Debug.Log(JsonUtility.ToJson(result)), exception => Debug.LogError(exception) ); // Task search try { var response = await request.Send(new Location(40.0, 2.35)); Debug.Log(JsonUtility.ToJson(response)); } catch (Exception e) { Debug.LogError(e); } } } }